A Generic Deterministic Finite-State Automaton Generator Written in Rust
Code Represntation ```rust use dfagen::DFABuilder;
fn main() { let q0 = "q0"; let q1 = "q1"; let q2 = "q2"; let q3 = "q3";
let mut dfa = DFABuilder::default()
.add_state(&q0)
.add_state(&q1)
.add_state(&q2)
.add_state(&q3)
.mark_dead_state(&q3)
.mark_start_state(&q0)
.mark_accept_state(&q0)
.mark_accept_state(&q1)
.add_transition(&q0, &'a', &q1)
.add_transition(&q0, &'b', &q3)
.add_transition(&q1, &'a', &q1)
.add_transition(&q1, &'b', &q2)
.add_transition(&q2, &'a', &q1)
.add_transition(&q2, &'b', &q2)
.build();
dbg!(&dfa);
dbg!(dfa.evaluate("".chars()));
dbg!(dfa.evaluate("a".chars()));
dbg!(dfa.evaluate("b".chars()));
dbg!(dfa.evaluate("aa".chars()));
dbg!(dfa.evaluate("ab".chars()));
dbg!(dfa.evaluate("abb".chars()));
dbg!(dfa.evaluate("aba".chars()));
dbg!(dfa.evaluate("abba".chars()));
dbg!(dfa.evaluate("babba".chars()));
} ```
Output
[src/main.rs:26] &dfa = DFA {
states: {
"q0",
"q1",
"q2",
"q3"
},
accept_states: {
"q0",
"q1"
},
dead_states: {
"q3"
},
goal_states: {},
transitions: {
'a': {
"q0": "q1",
"q1": "q1",
"q2": "q1"
},
'b': {
"q0": "q3",
"q1": "q2",
"q2": "q2"
}
},
start: Some(
"q0"
),
current: "q0"
}
[src/main.rs:28] dfa.recognize("".chars()) = Accept
[src/main.rs:29] dfa.recognize("a".chars()) = Accept
[src/main.rs:30] dfa.recognize("b".chars()) = Reject
[src/main.rs:31] dfa.recognize("aa".chars()) = Accept
[src/main.rs:32] dfa.recognize("ab".chars()) = Reject
[src/main.rs:33] dfa.recognize("abb".chars()) = Reject
[src/main.rs:34] dfa.recognize("aba".chars()) = Accept
[src/main.rs:35] dfa.recognize("abba".chars()) = Accept
[src/main.rs:36] dfa.recognize("babba".chars()) = Reject