near-vm-engine

This crate is a fork of wasmer-engine. A significant number of things changed, but the documentation is not up-to-date yet.

This crate is the general abstraction for creating Engines in Wasmer.

Wasmer Engines are mainly responsible for two things: * Transform the compilation code (from any Wasmer Compiler) to create an Artifact, * Load anArtifact so it can be used by the user (normally, pushing the code into executable memory and so on).

It currently has three implementations:

  1. Universal with [wasmer-engine-universal],
  2. Native with [wasmer-engine-dylib],
  3. Object with [wasmer-engine-staticlib].

Example Implementation

Please check [wasmer-engine-dummy] for an example implementation for an Engine.

Acknowledgments

This project borrowed some of the code of the trap implementation from the [wasmtime-api], the code since then has evolved significantly.

Please check [Wasmer ATTRIBUTIONS] to further see licenses and other attributions of the project.