Rust-NATS

Rust-NATS is a Rust client library for the NATS message queue.

The crate is called nats and can be added as a dependency using Cargo:

rust [dependencies] nats = "*"

Rust -stable, -beta and -nightly are supported.

The library was designed to be robust. It doesn't use any usafe code, it never calls panic!() and failed commands are automatically retried on different cluster nodes.

It provides a simple low-level interface that makes it easy to send/receive messages over Rust channels if needed.

Connecting

Single-node client connection:

```rust extern crate nats; use nats::*;

let client = Client::new("nats://user:password@127.0.0.1").unwrap(); ```

The username and password are optional.

Connecting to a cluster:

rust let cluster = vec!("nats://user:password@127.0.0.1", "nats://127.0.0.2"); let mut client = nats::Client::new(cluster).unwrap();

By default, commands are sent in fire-and-forget mode. In order to wait for an acknowledgment after each command, the synchronous ("verbose") mode can be turned on:

rust client.set_synchronous(true);

The client name can also be customized:

rust client.set_name("app");

Publishing messages

rust client.publish("subject.test", "test".as_bytes()).unwrap();

In order to use NATS for RPC, the Client.make_request() function creates an ephemeral subject ("inbox"), subscribes to it, schedules the removal of the subscription after the first received message, publishes the initial request, and returns the inbox subject name:

rust let inbox = client.make_request("subject.rpc", "test".as_bytes()).unwrap();

Subscribing to subjects

Client.subscribe() adds a subscription to a subject, with an optional group:

rust let s1 = client.subscribe("subject", None).unwrap(); let s2 = client.subscribe("subject.*", Some("app")).unwrap();

With group membership, a given message will be only delivered to one client in the group.

Client.unsubscribe() removes a subscription:

rust client.unsubscribe(s1).unwrap();

Or to remove it after n messages have been received:

rust client.unsubscribe_after(s1, n).unwrap();

Receiving events

Client.wait() waits for a new event, and transparently responds to server PING requests.

rust let event = client.wait();

This returns an Event structure: rust pub struct Event { pub subject: String, pub channel: Channel, pub msg: Vec<u8>, pub inbox: Option<String> }

Alternatively, events can be received using an iterator:

rust for event in client.events() { ... }