A crate for stack-allocated fixed-length multiqueues. A multiqueue is an array of a given number of queues, each able to be accessed independently.
Based on an original idea from Pollux3737.
The generic definition is the following :
rust
MultiStackQueue<T, const N: usize, const M: usize>
With :
T
- type contained in the queuesN
- length of each queueM
- number of queues```rust use multistackqueue::MultiStackQueue;
struct TestStruct {
a: usize,
b: bool,
}
let mut msq: MultiStackQueue
msq.push(7, value).unwrap();
assert_eq!(msq.pop(7).unwrap(), value); ```
Option<T>
requires that T
implements the Copy
trait, which may not be the case. A different approach is to use default values instead of Option::None
to initialize the arrays. This way, T
must need not implement Copy
but Default
, which may be beneficial in some usecases. Another idea would be to make use of the MaybeUnInit
type.MultiStackQueue
to enable the user to specify the procedure in case of a push
on a full queue or a pop
on an empty queue. For instance, one could wish trying to push an element to a full queue would simply push it to the following queue (and same thing when trying to pop
an element). This would add a sort of "spill mechanism"