μglTF

Minimal glTF 2.0 asset loader for Rust


License: MIT Crates.io Docs.rs

Overview

mugltf is a minimal implementation of glTF 2.0 asset model loader in Rust. It uses serde for parsing the glTF JSON.

Install

toml [dependencies] mugltf = "0.1" Features: - std - (default) enables std support. - serde - (default) enables serde parsing of glTF assets - gltf-name - enables the name field for all glTF nodes - gltf-extras - enables the extras field for all glTF nodes - gltf-extensions - enables the extensions field for all glTF nodes - file-loader - enables GltfResourceFileLoader for loading glTF resources from file system - fetch-loader - enables GltfResourceFetchLoader for loading glTF resources using fetch API for web WASM

Documentation

See Docs.rs: https://docs.rs/mugltf

Usage

```rust // Init a loader and set the base path (Use mugltf::GltfResourceFetchLoader for WASM web environment) let mut loader = mugltf::GltfResourceFileLoader::default(); loader.set_path("./");

// Load a glTF JSON / GLB asset async // You can set the last parameter to false to skip loading buffers and images let asset = mugltf::GltfAsset.load(&loader, "./test.glb", true).await?;

// You can now read the glTF model and resources. let gltfmodel = asset.gltf; let binarychunk = asset.bin; let buffers = asset.buffers; let images = asset.images; ```

See tests for more example usages.