mugltf
is a minimal implementation of glTF 2.0 asset model loader in Rust. It uses serde
for parsing the glTF JSON.
toml
[dependencies]
mugltf = "0.1.0"
Features:
- std
- (default) enables std
support.
- serde
- (default) enables serde
parsing of glTF assets
- gltf-name
- enables the name
field for all glTF nodes
- gltf-extras
- enables the extras
field for all glTF nodes
- gltf-extensions
- enables the extensions
field for all glTF nodes
- file-loader
- enables GltfResourceFileLoader
for loading glTF resources from file system
See Docs.rs: https://docs.rs/mugltf
```rust
// 1. Start from parsing a gltf / glb file
let asset =
// You can now read the glTF model and binry chunk (for glb file). let gltfmodel = glbasset.gltf; let binarychunk = glbasset.bin;
// 2. Init a loader to load resources (external/embedded buffers and images) async let mut loader = mugltf::GltfResourceFileLoader::default(); loader.setpath("./"); glbasset.load_resources(&loader).await?;
// Buffer and image resources are now populated let buffers = glbasset.buffers; let images = glbasset.images; ```
See tests for more example usages.