Direct2D wrapper library
mltg::Context
and a mltg::Factory
rust
let ctx = mltg::Context::new(mltg::Direct2D::new()?)?;
let factory = ctx.create_factory();
In the case of using winit.
rust
let window_size = window.inner_size().to_logical::<f32>(window.scale_factor());
let mut render_target = ctx.create_render_target(
window.raw_window_handle(), // winit window
(window_size.width, window_size.height),
)?;
For example, create the solid color brush.
rust
let brush = factory.create_solid_color_brush((1.0, 1.0, 1.0, 1.0))?;
For example, draw the rectangle of filled color.
rust
ctx.set_scale_factor(window.scale_factor() as _);
ctx.draw(&render_target, |cmd| {
cmd.clear((0.0, 0.0, 0.3, 0.0));
cmd.fill(
&mltg::Rect::from_points((10.0, 10.0), (100.0, 100.0)),
&brush,
);
});
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