Miniverse

Example

A library for simulating n-body gravity interactions, written in Rust using the Bevy game engine.

This project looks to provide an easy to use gravity simulation.

Getting started

cargo new my_universe cd my_universe

Add miniverse as a dependency in your cargo.toml.

miniverse = "0.1.0"

In your main file write out the galaxy example:

``` extern crate miniverse; use miniverse::{colors, Galaxy, Simulation, Vec3};

const TIMESTEP: f32 = 1.0 / 60.0; const G: f32 = 10.0; const PARTICLERADIUS: f32 = 0.05; const CAMERASPEED: f32 = 20.0; const CAMERADIST: f32 = -75.0;

fn main() { let mut sim = Simulation::new( TIMESTEP, G, PARTICLERADIUS, CAMERASPEED, CAMERADIST, colors::gray_dark, );

let systems = vec![Galaxy {
    amount: 5000,
    arms: 3,
    center_mass: 5.0,
    center_pos: Vec3::new(0.0, 0.0, 0.0),
    center_vel: Vec3::new(0.0, 0.0, 0.0),
    normal: Vec3::new(0.0, 0.0, 1.0),
    particle_color: colors::blue,
    center_color: colors::gray_light,
}];
sim.config(systems);
sim.run();

} ```

Build and run! Preferably build in release mode for smoother simulations.

cargo build --release cargo run --release

Next steps

Get familiarized with the API :)

API

The idea is that pre-defined systems (called Prefabs) are simply inserted into the simulation, and then run together. There are 4 types of systems so far:

Following the example above, when declaring the systems vec, simply insert your Prefabs:

let systems = vec![ Body { mass: 10.0, radius: 5.0, color: colors::yellow, initial_position: Vec3::new(0.0, 0.0, 0.0), initial_velocity: Vec3::new(0.0, 0.0, 0.0), }, AsteroidBelt { amount: 700, radius: 85.0, center_mass: 10.0, center_pos: Vec3::new(0.0, 0.0, 0.0), center_vel: Vec3::new(0.0, 0.0, 0.0), normal: Vec3::new(0.0, 0.0, 1.0), particle_color: colors::gray_light, }, ];

Check out the our examples. Also check out the documentation.

Notes on the code

Particle optimization

Particles are taken as massless, since their values are neglible compared to larger objects. This really helps out in optimizing the code using Bevy's ECS for gravity interaction calculation.

Algorithm

Velocity verlet algorithm used applied to gravitational differential equations.

Initial algorithm used, was already coded into Bevy's examples.

Galaxy generation

The code for galaxy generation (the spirals), was used from this amazing repo.

Future improvements