Cross platform context managment and OpenGL wrapper.
API is highly inspired by sokol-gfx (sokol overview, 2019 update). Implementation influenced by crayon.
For context management and input on Windows/Linux(and potentially mobiles) "sokol-app" was used. And no external dependencies for WASM.
examples/quad.rs: web
examples/offscreen.rs: web
Worth to mention zemeroth port and astroblasto, built with miniquad-powered
```bash rustup target add x86_64-pc-windows-gnu # for windows cross compilation, this is how windows builds were tested
cargo run --example quad --target x8664-unknown-linux-gnu cargo run --example quad --target x8664-pc-windows-gnu ```
bash
rustup target add wasm32-unknown-unknown
cargo build --example quad --target wasm32-unknown-unknown
And then use the following .html to load .wasm:
index.html
```html