Metropolis

crates.io License: MIT doc.rs

What is it and what is it for?

Metropolis is an easy to use high level graphics renderer written in rust, utilizing vulkano and winit, I still have some work to do on it and I am currently still developing it and would love community input. Later I hope to develop a game engine using it but first I'll finish the renderer.

How to install it?

you can use cargo(the preferable and much easier and safe way):

console :~$ cargo install metropolis

Usage

Add the following to your Cargo.toml: rust [dependencies] metropolis = "0.1.2" First use import the crate: rust extern crate metro; use metro::*; use metro::color::*; //if you want some math functions use math as well use metro::math::*;

Then you use the funcion size that creates a canvas(I wwould suggest to save height and width as variables so you can use them later rust fn main(){ let height = 600; let width = 800; size(width,height); Next comes the setup(here I declare the varibles I will be using insode the looped function): rust let mut spd = 0; let mut acc = 1; let mut posy = 0; background(grayscale(220)); Next comes the draw function, this function gets looped over so what's in it should be decided accordingly rust let draw =move || { spd+=1; if posy+50< height{ posy+=spd; } fill(rgb(255,0.1.2)); ellipse(400,posy,200,100); }; Finally use the show() function to run the whole thing: rust show(draw); } If you noticed - this program displays gravity working on an ellipse

If you want to checkout the crate further that you should take a look in the examples folder.

Currently being developed:

1)dynamic line width. 2)up the circle and ellipse efficiency. 3)add more drawing functions. 4)add a text module. 5)adding unit tests. 6)3D. 7)anithyng else from community feedback!

License

This crate is primarily distributed under the terms of the MIT license See LICENSE-MIT for details.