message-io
message-io
is an asynchronous network message library for building clients and servers.
This library offers an event-based API over an abstraction network transport layer.
This library can be used but it is still growing, so if you see any bug or strange behaviour, please put an issue! Of course, any contribution is welcome!
Add to your Cargo.toml
message-io = "0.2"
The following example is the simplest server that reads HelloServer
message
and responses with a HelloClient
message.
It is capable to manage several client connections and listen from 2 differents ports and interfaces.
```rust use messageio::events::{EventQueue}; use messageio::network::{NetworkManager, NetEvent, TransportProtocol}; use serde::{Serialize, Deserialize};
enum Message { HelloServer, HelloClient, // Other messages here }
enum Event {
Network(NetEvent
fn main() { let mut event_queue = EventQueue::new();
// Create NetworkManager, the callback will push the network event into the event queue
let sender = event_queue.sender().clone();
let mut network = NetworkManager::new(move |net_event| sender.send(Event::Network(net_event)));
// Listen TCP messages at ports 3001 and 3002.
network.listen("127.0.0.1:3001".parse().unwrap(), TransportProtocol::Tcp).unwrap();
network.listen("0.0.0.0:3002".parse().unwrap(), TransportProtocol::Tcp).unwrap();
loop {
match event_queue.receive() { // Read the next event or wait until have it.
Event::Network(net_event) => match net_event {
NetEvent::Message(endpoint, message) => match message {
Message::HelloServer => network.send(endpoint, Message::HelloClient).unwrap(),
_ => (), // Other messages here
},
NetEvent::AddedEndpoint(_endpoint, _address) => println!("Client connected"),
NetEvent::RemovedEndpoint(_endpoint) => println!("Client disconnected"),
},
// Other events here
}
}
} ```
The library has two main pieces:
EventQueue
:
Is a generic and synchronized queue where all the system events are sent.
The user must be read these events in its main thread in order to dispatch actions.
NetworkManager
:
It is an abstraction layer of the transport protocols that works over non-blocking sockets.
It allows to create/remove connections, send and receive messages (defined by the user).To manage the connections the NetworkManager
offers an Endpoint
that is an unique identifier of the connection
that can be used to remove, send or identify input messages.
The power comes when both pieces joins together, allowing to process all actions from one thread.
To reach this, the user have to connect the NetworkManager
to the EventQueue
sending NetEvent
produced by the first one.
Clone the repository and test the basic
example that you can found in examples/basic
:
Run the server:
cargo run --example basic server [tcp/udp]
In other terminals, run one or more clients:
cargo run --example basic client [tcp/udp]
(By default, if no protocol is specified, tcp
is used)