An implementation of the Meshless Voronoi algorithm in rust.
The algorithm is primarily aimed at generating 3D Voronoi diagrams, but can also be used to compute 1D and 2D Voronoi diagrams. Like Voro++, this algorithm is meshless implying that no globally consistent geometry is constructed. Instead a cell based approach is used and we only compute integrals (cell/face volumes and centroids) and connectivity information (it is possible to determine a cell's neighbours).