A simple tool to merge blocks from your minecraft world to as less amount of cuboids as possible.
```rust use mca_cuboids::{BlockCoordinates, ExportParams};
let collisions = mcacuboids::exportcuboids( "dbg_lvl/region", ExportParams { start: BlockCoordinates::new(0, -64, 0), end: BlockCoordinates::new(64, 0, 64), ..Default::default() }, ).expect("Failed to build collisions")
for shape in collisions { let xwidth = shape.end.x as f32 - shape.start.x as f32 + 1.0; let zwidth = shape.end.z as f32 - shape.start.z as f32 + 1.0; let y_height = shape.end.y as f32 - shape.start.y as f32 + 1.0;
commands
.spawn_bundle((
Transform::from_xyz(
shape.end.x as f32 - x_width / 2.0 + 0.5,
shape.end.y as f32 - y_height / 2.0 + 0.5,
shape.end.z as f32 - z_width / 2.0 + 0.5,
),
GlobalTransform::identity(),
))
.insert(RigidBody::Static)
.insert(CollisionShape::Cuboid {
half_extends: Vec3::new(x_width / 2.0, y_height / 2.0, z_width / 2.0),
border_radius: None,
});
}
```
Original
Result rendered with
bevy
+ heron
(CollisionShape::Cuboid
+ debug-3d
feature)