Mathie

Overview

Mathie is a rust math type library which contains the 3 basic types for doing anything 2D. - Value A single number value. - Vec2 A two-dimensional position. - Rect A two-dimensional area that has an origin and a size.

Math

Doing math with the builtin types is designed to be simple and powerful. All of them support Addition, Subtraction, Multiplication, Division and Remainder. rust fn add() { assert_eq!(Vec2D::new(0.5, 0.5) + Vec2D::new(1.0, 1.0), Vec2D::new(1.5, 1.5)); assert_eq!(Vec2D::new(0.5, 0.5) + 1.0, Vec2D::new(1.5, 1.5)); }

Units

This library runs on the optional concept of units which may be sized and are designed to be easily converted between without thinking about it.

rust fn cm_to_m() { let v0 = Vec2D::<f32, Centimeter>::new_def(250.0, 250.0); // () is base unit. In all cases its Meter let v1 = v0.convert::<()>(); assert_eq!(v1, Vec2D::new_def(2.5, 2.5)); }

There are builtin units that are optional. - metric_units 20 Metric prefixes - imperial_units 10 Imperial prefixes - nautical_units Nautical mile

Compatibility

This library has optional features for compatibility between other math type libraries like euclid.

rust fn euclid_compat() { let _: Vec2D<f32, ()> = euclid::Vector2D::new(1.0, 1.0).into(); }