mathf
Math basics for a game frameworks and engines.

Current Supported Features (ongoing):
- 2D Vector
- 3D Vector
- 3 x 3 Matrix (no inverse YET, can be vectorized - Vec::f32)
- 2 x2 Matrix (has inverse)
Inspired by:
- Eric Lengyel, Mathmatics for 3D Game Programming and Computer Graphics, Third edition, Cengage Learning.
- Ivan de Camargo, Geometria AnalĂtica - Um tratamento Vetorial, Third Edition, Pearson
Current TODO:
- Vector Rotation
- Quaternions
Possible features - not in development at this momment:
- Linear Systems
- 3x3 Matrix Inverse