mathf

Math basics for a game frameworks and engines
Current Supported Features (ongoing):
- 2D Vector
- 3D Vector
- 3 x 3 Matrix
- 2 x 2 Matrix
Inspired by:
- Eric Lengyel, Mathmatics for 3D Game Programming and Computer Graphics, Third edition, Cengage Learning.
- Ivan de Camargo, Geometria AnalĂtica - Um tratamento Vetorial, Third Edition, Pearson
Current TODO:
- [ ] Vector Rotation
- [x] 2x2 rotation matrix by teta
- [x] 3x3 rotation matrix by teta on axis x, y, z
- [ ] Arbitrary axis rotation
- [ ] Quaternions
- [ ] Linear Systems
- [ ] Examples