markup.rs

A blazing fast, type-safe template engine for Rust.

markup.rs is a template engine for Rust powered by procedural macros which parses the template at compile time and generates optimal Rust code to render the template at run time. The templates may embed Rust code which is type checked by the Rust compiler enabling full type-safety.

Quick Start

Add the markup crate to your dependencies:

toml [dependencies] markup = "0.3.0"

Define your template using the markup::define! macro:

```rust markup::define! { Hello<'a>(name: &'a str) { {markup::doctype()} html { head { title { "Hello " {name} } } body { #main.container { {Greeting { name: "Everyone!" }} br; {Greeting { name: name }} } } } } Greeting<'a>(name: &'a str) { p.greeting { "Hello " {name} "!" } } }

fn main() { println!("{}", Hello { name: "Ferris" }); } ```

Render your template by either:

  1. Writing it to any instance of std::io::Write:

    rust write!(writer, "{}", Hello { name: "Ferris" });

  2. Converting it to a string and using it however you like:

    rust let string = Hello { name: "Ferris" }.to_string();

Rendering the template produces (manually prettified):

html <!DOCTYPE html> <html> <head> <title>Hello Ferris</title> </head> <body> <div id="main" class="container"> <p class="greeting">Hello Everyone!</p> <br> <p class="greeting">Hello Ferris!</p> </div> </body> </html>

Syntax

You can define multiple templates in a define! block.

rust markup::define! { First { "First!" } Second { "Second!" } }

rust println!("{}", First); println!("{}", Second.to_string());

html First! Second!

A template can have bare literal strings and arbitrary expressions in braces.

rust markup::define! { Hello { "Hello," " " "world!\n" {1 + 2} {'π'} {format!("{}{}", 3, 4)} {if true { Some(5) } else { None }} {if false { Some(6) } else { None }} } } rust println!("{}", Hello {}); html Hello, world! 3π345

Elements can either have children inside {} or be a void tag, ending with ;.

rust markup::define! { Hello { div {} br; } } rust println!("{}", Hello {}); ```html


``` An id and multiple classes can be applied to an element using CSS like selectors. The value after `#` and `.` can be either an identifier, a literal string, or an expression inside braces. ```rust markup::define! { Hello { .foo { .bar {} } button#go.button."button-blue" {} button#"go-back".{1 + 2}.{2 + 3} {} } } ``` ```rust println!("{}", Hello {}); ``` ```html
``` Attributes can either be normal or boolean (ends with ?). The name can be an identifier, a literal string, or an expression inside braces. Boolean attributes are printed without value if true and omitted if false. The value can be an Option, where None values are omitted and Some are unwrapped. ```rust markup::define! { Hello { div[ a = 1, b = "2", c? = true, d? = false, "e-f" = 3, {"g".to_string() + "-h"} = 4, i = None::, j = Some(5) ] {} "\n" br[k = 6]; "\n" input[type = "text"]; } } ``` ```rust println!("{}", Hello {}); ``` ```html


```

An element can have zero or more children inside braces.

rust markup::define! { Hello { .foo[a = 1] { "One" {0 + 1} } div { "Two" {1 + 1} } } } rust println!("{}", Hello {}); ```html

One1
Two2

```

Automatic HTML escaping can be disabled using the markup::raw function. This function accepts any type implementing std::fmt::Display.

rust markup::define! { Hello { "<&\">" {markup::raw("<span></span>")} } } rust println!("{}", Hello {}); html &lt;&amp;&quot;&gt;<span></span>

A template can accept simple arguments as well as generic arguments with where clauses.

rust markup::define! { Hello(foo: u32, bar: u32, string: String) { div { {foo + bar} {string} } } } rust println!("{}", Hello { foo: 1, bar: 2, string: String::from("hello") }); ```html

3hello

```

rust markup::define! { Hello<'a, T: std::fmt::Debug, U>(arg: T, arg2: U, str: &'a str) where U: std::fmt::Display { div { {format!("{:?}", arg)} {format!("{}", arg2)} {str} } } } rust println!("{}", Hello { arg: (1, 2), arg2: "arg2", str: "str" }); ```html

(1, 2)arg2str

```

Other templates can be embedded by simply putting them in braces.

rust markup::define! { Add(a: u32, b: u32) { span { {a + b} } } Hello { {Add { a: 1, b: 2 }} {Add { a: 3, b: 4 }} } } rust println!("{}", Hello {}); html <span>3</span><span>7</span>

@if

rust markup::define! { Classify(value: i32) { {value} " is " @if *value < 0 { "negative" } else if *value == 0 { "zero" } else { "positive" } ".\n" } Main { {Classify { value: -42 }} " " {Classify { value: 0 }} " " {Classify { value: 42 }} } } rust println!("{}", Main {}); html -42 is negative. 0 is zero. 42 is positive.

@if let

rust markup::define! { Classify(value: Option<i32>) { @if let Some(0) = *(value) { "Some(ZERO)" } else if let Some(value) = *(value) { "Some(" {value} ")" } else { "None" } "\n" } Main { {Classify { value: None }} {Classify { value: Some(0) }} {Classify { value: Some(1) }} } } rust println!("{}", Main {}); html None Some(ZERO) Some(1)

@for

rust markup::define! { Main { @for i in 1..5 { {i} " * 2 = " {i * 2} ";\n" } } } rust println!("{}", Main {}); html 1 * 2 = 2; 2 * 2 = 4; 3 * 2 = 6; 4 * 2 = 8;

Curly braces also accept single statements and items and outputs it as-is in the generated code.

rust markup::define! { Main { {let x = 1;} {fn add1(x: i32) -> i32 { x + 1 }} {add1(x)} } } rust println!("{}", Main {}); html 2