Generate procedural maps for games. Try it in the browser using WebAssembly.
Add dependency to your project
mapgen = "0.1"
Using single map generator:
```rust use rand::prelude::*; use mapgen::dungeon::{ MapGenerator, cellular_automata::CellularAutomataGen };
let mut rng = StdRng::seedfromu64(100); let gen = CellularAutomataGen::new(80, 50); let map = gen.generate_map(&mut rng) ```
Use MapBuilder for chaining map generator and modifiers
```rust use mapgen::dungeon::{ MapBuilder, map::{Map, Point, TileType}, cellularautomata::CellularAutomataGen, startingpoint::{AreaStartingPosition, XStart, YStart}, cull_unreachable::CullUnreachable, };
let map = MapBuilder::new(Box::new(CellularAutomataGen::new(80, 50))) .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER)) .with(CullUnreachable::new()) .build_map(); ```
For more information check the doc
This library is based on the code from the Roguelike tutorial. I highly recommend it for learning how to write Roguelike in Rust.
Licensed under either of
at your option.
Contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.