makima_spline

A implementation of the modified akima interpolation
+ additionally features linear extrapolation

HowTo

rust use makima_spline::Spline; your data is in some format rust let x = vec![1., 2., 3., 4., 5., 6., 7., 8.]; let y = vec![-1., -1., -1., 0.0, 1., 1., 1., 1.]; convert to the type used by the spline Vec<(f64, f64)> rust let points = makima_spline::vec_to_points(&x, &y);
build the spline from the data-points rust let spline = Spline::from_vec(points); To sample do this: rust let y = spline.sample(x);