Engine
```rust fn run(mut engine: Engine) { let window = engine.createwindow(WindowBuilder::new())unwrap(); let mut updateloop = UpdateLoop::new(UpdateRate::PerSecond(60));
loop {
while let Some(event) = engine.poll() {
// process events here
}
let delta = update_loop.update(|| {
// process updates @ 60 / s here
});
// process drawing here
}
}
fn main() { env_logger::init(); Engine::new().run(run); } ```