This is a hard fork of the original macroquad-canvas-2d; the only thing that I didn't touch is the math involving aligning the canvas, everything else was changed.
macroquad-canvas is a simple resolution-handling library for Macroquad that allows you to focus on making your games with fixed resolution. If you're making a pixel game, then this library is for you!
macroquad-canvas is easy to use and setup, the only thing you'll need to import is Canvas2D
.
rust
use macroquad_canvas::Canvas2D;
Then simply create the canvas and you're good to go!
rust
let width = 800;
let height = 600;
let canvas = Canvas2D::new(width, height);
and here's how to draw the canvas
```rust loop { set_camera(&canvas.camera);
// Draw inside canvas...
set_default_camera();
canvas.draw_default();
next_frame().await
} ```
That's all you need to know to get started! For more examples check out the examples folder.
Sorted in order of execution
[ ] Function to transform canvas coordinates to screen coordinates.
[ ] Simple post processing effects.
[ ] Shaders.
[ ] Add more examples.