Notice

This is a hard fork of the original macroquad-canvas-2d; the only thing that I didn't touch is the math involving aligning the canvas, everything else was changed.

Description

macroquad-canvas is a simple resolution-handling library for Macroquad that allows you to focus on making your games with fixed resolution. If you're making a pixel game, then this library is for you!

How To Use

macroquad-canvas is easy to use and setup, the only thing you'll need to import is Canvas2D.

rust use macroquad_canvas::Canvas2D;

Then simply create the canvas and you're good to go!

rust let width = 800; let height = 600; let canvas = Canvas2D::new(width, height);

and here's how to draw the canvas

```rust loop { set_camera(&canvas.camera);

// draw things inside canvas...

set_default_camera();

canvas.draw(None);

next_frame().await

} ```

That's all you need to know to get started! For more examples check out the examples folder.

TODO

Sorted in order of execution

◻ Function to transform canvas coordinates to screen coordinates.
◻ Simple post processing effects.
◻ Shaders.
◻ Add more examples.