Full Body IK for games

This is a full body IK system comparable to Unreal Engine's FBIK. The project is currently a proof of concept. The system is based on "Jacobian Pseudo Inverse Damped Least Squares", similar to the one in Unreal Engine, although this one seems to be more accurate. It is not at all optimized for performance yet, and it takes a bit to converge on a solution.

Currently Supported features

Might be supported in the future

Contributing

If you want to contribute, please open an issue.