The preferred way of installing Lune is using Aftman.
This will add lune
to an aftman.toml
file in the current directory, or create one if it does not exist:
sh
aftman add filiptibell/lune
You can also download pre-built binaries for most systems directly from the GitHub Releases page.
A great starting point and walkthrough of Lune can be found in Hello, Lune.
More examples of how to write Lune scripts can be found in the examples folder.
🔎 List of APIs
fs
- Filesystem
net
- Networking
process
- Current process & child processes
stdio
- Standard input / output & utility functions
task
- Task scheduler & thread spawning
Documentation for individual members and types can be found using your editor of choice and Luau LSP.
🔀 Example translation from Bash
```bash
VALID=true COUNT=1 while [ $VALID ] do echo $COUNT if [ $COUNT -eq 5 ]; then break fi ((COUNT++)) done ```
With Lune & Luau:
lua
local valid = true
local count = 1
while valid do
print(count)
if count == 5 then
break
end
count += 1
end
🧑💻 Configuring VSCode for Lune
Lune puts developer experience first, and as such provides type definitions and configurations for several tools out of the box.
Luau LSP
relativeToFile
lune --download-luau-types
to download Luau types (luneTypes.d.luau
) to the current directoryluneTypes.d.luau
lune --generate-docs-file
luneDocs.json
An example of these settings can be found in the .vscode folder in this repository
lune --download-selene-types
to download Selene types (lune.yml
) to the current directorystd = "luau+lune"
, or std = "roblox+lune"
if your project also contains Roblox-specific code, in your selene.toml
configuration file
NOTE: It is highly recommended to add any type definition files to your .gitignore
and to only download them using these commands, since this guarantees that you have type definitions compatible with your installed version of Lune.
After you've written a script file, for example script-name.luau
, you can run it:
sh
lune script-name
This will look for the file script-name.luau
in a few locations:
lune
in the current directory, if it exists.lune
in the current directory, if it existsIf you don't want Lune to look in sub-directories you can provide a full file path with the file extension included, instead of only the file name.
sh
lune --list
Lists all scripts found in lune
or .lune
directories, including any top-level description comments.
Lune description comments are always written at the top of a file and start with a lua-style comment arrow (-->
).
NOTE: Lune also supports files with the .lua
extension but using the .luau
extension is highly recommended.