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lockpool

This library offers a pool of locks where individual locks can be locked/unlocked by key. It initially considers all keys as "unlocked", but they can be locked and if a second thread tries to acquire a lock for the same key, they will have to wait.

```rust use lockpool::LockPool;

let pool = LockPool::new(); let guard1 = pool.lock(4)?; let guard2 = pool.lock(5)?;

// This next line would cause a deadlock or panic because 4 is already locked on this thread // let guard3 = pool.lock(4)?;

// After dropping the corresponding guard, we can lock it again std::mem::drop(guard1); let guard3 = pool.lock(4)?; ```

You can use an arbitrary type to index locks by, as long as that type implements [PartialEq] + [Eq] + [Hash] + [Clone] + [Debug].

```rust use lockpool::LockPool;

[derive(PartialEq, Eq, Hash, Clone, Debug)]

struct CustomLockKey(u32);

let pool = LockPool::new(); let guard = pool.lock(CustomLockKey(4))?; ```

Under the hood, a [LockPool] is a HashMap of Mutexes, with some logic making sure there aren't any race conditions when accessing the hash map.

License: MIT OR Apache-2.0