linkstore

linkstore is a library that allows you to define global variables in your final compiled binary that can be modified post-compilation.

linkstore currently supports ELF and PE executable formats and can be used with both statically and dynamically linked libraries.

Usage

Defining linkstore globals

First, you must define the globals you want to linkstore.

Only simple, memory-contigious, "plain old data" types can be serialized and deserialized by default. You can try and define your own, but remember that you cannot make any heap allocations or use pointers. Normal Rust const and static rules apply.

```rust

[macro_use] extern crate linkstore;

linkstore! { pub static LINKSTORETEST: u64 = 0xDEADBEEF; pub static LINKSTOREYEAH: u32 = 0xDEADBEEF; pub static LINKSTOREBYTES: [u8; 4] = [0xDE, 0xAD, 0xBE, 0xEF]; pub static LINKSTORESHORTS: [u16; 4] = [0xDE, 0xAD, 0xBE, 0xEF]; pub static LINKSTORE_BIG: u128 = 0xDEADBEEF; }

fn main() { println!("LINKSTORETEST = {:x}", LINKSTORETEST::get()); println!("LINKSTOREYEAH = {:x}", LINKSTOREYEAH::get()); println!("LINKSTOREBYTES = {:?}", LINKSTOREBYTES::get()); println!("LINKSTORESHORTS = {:?}", LINKSTORESHORTS::get()); println!("LINKSTOREBIG = {:b}", LINKSTOREBIG::get()); } ```

Manipulating linkstore globals after compilation

Once your binary has been built, you can use linkstore to modify the values.

```rust fn main() { let mut binary = linkstore::open_binary("C:\Windows\system32\kernel32.dll").unwrap(); let mut embedder = Embedder::new(&mut binary).unwrap();

embedder.embed("LINKSTORE_TEST", &69_u64).unwrap();
embedder.embed("LINKSTORE_YEAH", &420_u32).unwrap();
embedder.embed("LINKSTORE_BYTES", &[1_u8, 2, 3, 4]).unwrap();
embedder.embed("LINKSTORE_SHORTS", &[1_u16, 2, 3, 4]).unwrap();
embedder.embed("LINKSTORE_BIG", &(u128::MAX / 2)).unwrap();

embedder.finish().unwrap();

} ```

TODO