LinkedVector

LinkedVector is a hybrid of a vector and linked list. Items are accessible directly in O(1) time, and insertions and deletions also operate in O(1) time. Internally, nodes exist within a vector, with each node holding handles to its previous and next neighbors. So there's no shifting of data when items are inserted or removed.

Usage

rust, ignore [dependencies] linked-vector = { git = "https://github.com/ttappr/linked-vector.git" }

Handles

Items in a LinkedVector are directly accessible via the HNode struct. These are returned by operations such as insert or push operations. If direct access is required to any specific items, their handles can be stored for later use.

Internally, a handle is an index into the vector that holds the nodes. Care should be taken to avoid using the handles from one LinkedVector with another instance. For the debug builds, handles are checked to ensure they are "native" to the LinkedVector they're passed to when calling its methods. This can help catch errors in unit tests. This checking is not done when built in release node.

For debug builds handles have a UUID field used to ensure the LinkedVector they're used with belong to it. For release build, the UUID field is not present and this checking isn't done. For release, handles are transparent usize indexes.

```rust use linked_vector::*; let mut lv = LinkedVector::new();

let handle1 = lv.pushback(1); let handle2 = lv.pushback(2);

*lv.getmut(handle1).unwrap() = 42; lv[handle_2] = 99;

asserteq!(lv[handle1], 42); asserteq!(lv[handle2], 99);

```

Recycling

Nodes within LinkedVector are added to a recycling list when they're popped, or otherwise removed. If a LinkedVector has any nodes in this list, one will be used for the next insert or push operation. This strategy avoids segmenting the vector with dead vector cells. When a node is added to the recycling list, it isn't moved in the vector - its next and previous fields are updated to link it into the recycling list.

Economy

LinkedVector's struct is implemented in a minimalistic manner. It contains only 4 fields: one for the internal vector, another that holds a handle to the head node, another with a handle to the recycling list, and lastly the length field.

There are no dummy nodes in the vector - all active nodes are data, and there's no field in the LinkedVector struct for a tail handle, although the vector does indeed have a tial node accessible in O(1) time.

Other Features

Examples

Handles

Operations that alter the LinkedVector return handles that can be saved for later use. These provide direct access to items in O(1) time.

```rust use linked_vector::*; let mut lv = LinkedVector::new();

let h1 = lv.pushback(1); let h2 = lv.pushback(2); let h3 = lv.pushback(3); let h4 = lv.insertafter(h1, 4);

lv.insertafter(h2, 42); lv.removenode(h1);

asserteq!(lv.front(), Some(&4)); asserteq!(lv.to_vec(), vec![4, 2, 42, 3]);

```

Cursors

A cursor can be requested from the LinkedVector to facilitate traversal of nodes. Using a handle to specify starting position, cursors can be set to the location within the vector accordingly. They can move one position at a time, or several via forward(n_times) and backward(n_ntimes).

```rust use linked_vector::*; let lv = LinkedVector::from([1, 2, 3, 4, 5, 6, 7]); let mut cursor = lv.cursor();

assert_eq!(cursor.get(), Some(&1));

cursor.move_next();

assert_eq!(cursor.get(), Some(&2));

let hend = cursor.movetoend().unwrap(); let hbak = cursor.backward(3).unwrap();

asserteq!(cursor.get(), Some(&4)); asserteq!(lv.get(hend), Some(&7)); assert_eq!(lv.get(hbak), Some(&4)); ```

Iterators

LinkedVector implements the standard set of double-ended iterators. They can be instantiated directly vie methods such as iter(), or implicitly.

```rust use linked_vector::*; let mut lv1 = LinkedVector::from([1, 2, 3]);

lv1.itermut().zip(7..).foreach(|(a, b)| *a = b); lv1.iter().zip(7..).foreach(|(a, b)| asserteq!(a, &b));

for (v1, v2) in (10..).zip(&mut lv1) { *v2 = v1; } lv1.iter().zip(10..).foreach(|(a, b)| asserteq!(a, &b)); ```