lifelink

Erase covariant lifetime parameters from anything, with generic associated types.

toml [dependencies] lifelink = { version = "0.1.1", features = ["nightly"] }

Like cryo, lifelink allows you to use the resulting types in dynamic environments where lifetime is unpredictable, like runtimes of garbage-collected scripting languages, or where Any is required. Unlike cryo, the interface is not restricted to primitive references: it works on everything with covariant lifetime parameters though GATs.

Requires a nightly compiler as of Oct. 2021, due to the use of feature(generic_associated_types).

Examples

Simple case with just a reference:

```rust

![feature(genericassociatedtypes)]

use std::thread::spawn; use std::sync::atomic::{AtomicUsize, Ordering}; use lifelink::{Lifelink, RefCtor};

let answer = AtomicUsize::new(0);

let (mut lifelink, deathtouch) = Lifelink::>::new(&answer);

{ let guard = lifelink.get().unwrap(); assert_eq!(0, guard.load(Ordering::Relaxed)); guard.store(42, Ordering::Release); }

assert_eq!(42, deathtouch.unwrap().load(Ordering::Acquire)); ```

A more involved example with multiple lifetime parameters, unrelated type parameters. and threads:

```rust

![feature(genericassociatedtypes)]

use std::thread::spawn; use std::time::Duration; use std::sync::atomic::{AtomicUsize, Ordering}; use std::sync::mpsc::channel; use std::marker::PhantomData; use lifelink::{Lifelink, Ctor, Cov};

struct Answers<'a, 'b, 'c, T> { first: &'a AtomicUsize, second: &'b AtomicUsize, third: &'c AtomicUsize, rest: T, }

struct AnswersCtor { _marker: PhantomData, }

impl Ctor for AnswersCtor { // The lifetimes can be unified here, due to covariance type Ty<'a> = Answers<'a, 'a, 'a, T>; }

// An invocation of lifelink::cov! on the constructor type is required // to prove covariance to the type system. This only compiles for types that // can be proved by Rust to be covariant. See docs on the Cov trait for more // details. lifelink::cov!( AnswersCtor);

fn compute<'a, 'b, 'c>(answers: Answers<'a, 'b, 'c, ()>) { let (mut lifelink, deathtouch) = Lifelink::

spawn(move || {
    let guard = lifelink.get().unwrap();
    guard.first.store(42, Ordering::Release);
    guard.second.store(42, Ordering::Release);
    guard.third.store(42, Ordering::Release);
    send.send(()).unwrap();
});

// Unlike `cryo`, `lifelink` does *not* attempt to wait until the `'static`
// handle is dropped. As such, a way to wait for task completion external
// to `lifelink` is required. See the Caveats section of README for more
// details, and the rationale behind this decision.
recv.recv_timeout(Duration::from_millis(20)).unwrap();

let answers = deathtouch.unwrap();
assert_eq!(42, answers.first.load(Ordering::Acquire));
assert_eq!(42, answers.second.load(Ordering::Acquire));
assert_eq!(42, answers.third.load(Ordering::Acquire));

}

let first = AtomicUsize::new(0); let second = AtomicUsize::new(0); let third = AtomicUsize::new(0);

compute(Answers { first: &first, second: &second, third: &third, rest: (), }); ```

Caveats

Lifelink can only ever give out shared / immutable references. This is because Rust allows moves by default, making mutable references to types with lifetime parameters too hard to reason about, and almost impossible to use correctly unless reduced to uselessness. Instead, users have to use interior mutability in a way that maintains covariance (which, thankfully, Rust will help prove in a Cov impl).

Unlike cryo, lifelink does not attempt to wait until the 'static handle is dropped. It's more than happy to drop or unwrap a Deathtouch, if there isn't a Guard in scope somewhere that precise moment. This may come as surprising, but is a conscious decision to make lifelink work in tandem with environments where lifetime is unpredictable, e.g. a garbage collected scripting language, where it's much better to get a error than a deadlock from a misbehaving script. As such, a way to wait for task completion external to lifelink is required.

Feature flags

License

MIT OR Apache-2.0