An Oldschool Runescape API library written in Rust. Can serialize the output into JSON format.
```rust use libosrs; use libosrs::gamemode::Gamemode;
async fn main() { let name = "Soupshi"; let mut gamemode: Gamemode = Gamemode::Auto;
let client = libosrs::ClientOSRS::new();
let soupshi = client.get_hiscore(name, gamemode).await.unwrap();
println!("Overall: {:#?}", soupshi.skills.overall);
println!("Agility level: {}", soupshi.skills.agility.level);
println!("Agility xp: {}", soupshi.skills.agility.xp);
println!("Vorkath rank: {}", soupshi.bosses.vorkath.rank);
println!("Vorkath kills: {}", soupshi.bosses.vorkath.score);
// Pass a Hiscore struct and return json
println!("JSON output: {}", soupshi.to_json());
// Try to retrieve a players current gamemode
gamemode = client.get_player_gamemode(name).await;
println!("{:#?}", gamemode);
// Request hiscore from API and return json
println!(
"JSON output: {}",
client.get_hiscore_json(name, gamemode).await
);
// Get Player struct and Player json
println!("{:#?}", client.get_player(name, gamemode).await);
println!(
"JSON output: {}",
client.get_player_json(name, gamemode).await
);
}
```
Auto
Regular
Ironman
Hardcore
Ultimate
Deadman
Seasonal
Tournament
Auto
will try to fetch a players current gamemode from Regular
, Ironman
, Hardcore
and Ultimate
, i.e. a player who used to be Ironman but converted to regular will output their regular game stats. Only works if they gained Xp or Boss scores after convertion.
See the docs.rs page.