Lazy-RE

A simple proc macro for the lazy reverse engineers. It basically creates the padding for you.

```rust

[repr(C, packed)]

[lazy_re]

struct Lights { #[lazy_re(offset = 0x10)] x: f32, y: f32, z: f32 }

[repr(C, packed)]

[lazy_re]

struct PlayerEntity { #[lazy_re(offset = 0x48)] light: Lights,

#[lazy_re(offset = 0x90)]
player_x: f32,
player_y: f32,
player_z: f32,

} ```

That would create the padding for the Light struct at the beginning, i.e. the x field will be at the offset 0x10, and the rest is filled with [u8; 0x10].

Similarly, the PlayerEntity will have padding until the Light struct, and then it'll pad between the light and the player position, doing the math for you.