👏 kudo

Documentation Crates.io License: Zlib

WORK IN PROGRESS

An Entity Component System for Rust. Fast, easy, and predictable.

```rust struct Health(f32); struct Name(String); struct CreepySnakeHair(u32);

let mut world = World::new();

// Create entities with components. world.spawn((Name("Perseus".tostring()), Health(50.))); world.spawn(( Name("Medusa".tostring()), Health(100.), CreepySnakeHair(300), ));

// Find every entity with a Name and a Health component. let mut query = world.query::<(&Name, &Health)>().unwrap();

// Iterate through all entities with those components. for (name, health) in query.iter() { println!("{}'s health is: {:?}", name.0, health.0); } ```

Kudo was inspired by the library hecs. If you need a more feature-rich ECS, give hecs a try!