Pronounced like corrito, which is pronounced as if you combined coroutine and burrito, because everyone knows coroutines are burritos in the category of endofunctors.
Game loop focused async executor for all your coroutine needs. Inspired by macroquad's experimental coroutines, the cosync crate, Unity's amazing coroutines, and lastly Godot's coroutines which for a while weren't true burritos.