Keep It Simple, Stupid 3d graphics engine.
This library is born from the frustration in front of the fact that today’s 3D graphics library are:
kiss3d is not designed to be feature-complete or fast. It is designed to be able to draw simple geometric figures and play with them with one-liners.
An on-line version of this documentation is available here.
Most features are one-liners.
As an example, having a red, rotating cube with the light attached to the camera is as simple as:
```rust extern crate native; extern crate kiss3d; extern crate nalgebra;
use nalgebra::na::Vec3; use kiss3d::window::Window; use kiss3d::light;
fn start(argc: int, argv: *const *const u8) -> int { native::start(argc, argv, main) }
fn main() { let mut window = Window::new("Kiss3d: cube"); let mut c = window.add_cube(1.0, 1.0, 1.0);
c.set_color(1.0, 0.0, 0.0);
window.set_light(light::StickToCamera);
while window.render() {
c.prepend_to_local_rotation(&Vec3::new(0.0f32, 0.014, 0.0));
}
} ```
Some controls are handled by default by the engine (they can be overridden by the user):
scroll
: zoom in / zoom out.left click + drag
: look around.right click + drag
: translate the view point.enter
: look at the origin (0.0, 0.0, 0.0).You will need the last nightly build of the rust compiler and the official package manager: cargo.
Simply add the following to your Cargo.toml
file:
[dependencies.kiss3d]
git = "https://github.com/sebcrozet/kiss3d"
I’d love to see people improving this library for their own needs. However, keep in mind that kiss3d is KISS. One-liner features (from the user point of view) are preferred.
Thanks to all the Rustafarians for their help, and their OpenGL/ffmpeg/stb-image/etc. bindings.