Derive macros for Keeshond Game Engine.
Use this to easily derive Component
and related traits:
```rust
struct Doggy { // ... } ```
You can also use the component
attribute on the struct to configure how Component
is derived:
```rust
struct Bunny { // ... } ```
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.