Derive macros for Keeshond Game Engine.

Use this to easily derive Component and related traits:

```rust

[derive(Component)]

struct Doggy { // ... } ```

You can also use the component attribute on the struct to configure how Component is derived:

```rust

[derive(Component)]

[component(removal = "fast")]

struct Bunny { // ... } ```

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.