Keeshond Datapack lets you easily load resources for your game and cache them in memory, mapped via pathname and
accessible by simple numeric ID lookup. Define how they load with the DataObject
trait, by implementing a function
that takes a Read + Seek
object. Define where they load from by instantiating a Source
.
Datapack is used by Keeshond but can work with any engine.
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.