This is an attempt at designing a simple 2D graphics API on top of wgpu, inspired by macroquad. You should probably not use this (yet).
```rust use kaffee::prelude::*;
struct GameState;
impl EventHandler for GameState { fn init(&mut self, r: &mut RenderContext) {}
fn update(&mut self, dt: f32) {}
fn redraw(&mut self, r: &mut RenderContext) {
r.draw_batch(|b| {
b.draw_rect(50., 50., 300., 300., GREEN);
b.draw_rect(150., 150., 300., 300., RED);
b.draw_rect(250., 250., 300., 300., WHITE);
});
}
}
fn main() { pollster::block_on(App::run(&Settings::default(), GameState {})) } ```
Apache License, Version 2.0