🤖 A small engine for prototyping projects
```toml
[dependencies] juke = "0.0.12" ```
```rs use juke::{egui::Context, resources::ResourceManager, *}; use std::time::Duration;
fn main() { Engine::new("Hello, World! - ESC to exit", 256, 144, 4) .ui(ui) .run(update); }
fn update(f: FrameContext, resources: &mut ResourceManager) { for pixel in f.buffer.chunksexactmut(4) { pixel[0] = 0xff; // R pixel[1] = 0x00; // G pixel[2] = 0xff; // B pixel[3] = 0xff; // A }
resources.set("frame_time", f.delta);
}
fn ui(ctx: &Context, resources: &mut ResourceManager) { egui::Window::new("Hello, egui!").show(ctx, |ui| { ui.label("This example demonstrates using egui with juke.");
ui.separator();
ui.horizontal(|ui| {
let delta = resources.get::<Duration>("frame_time").unwrap();
ui.spacing_mut().item_spacing.x /= 2.0;
ui.label(format!("Frame Time: {:?}", delta));
ui.label(format!("FPS: {}", 1. / delta.as_secs_f32()));
});
});
}
```