js_ffi

toml [dependencies] js_ffi = "0.0.5"

A simple FFI library for calling javascript from web assembly with Rust * #![nostd] + alloc for uber small wasm ( unfortunately async-await does't work with nostd yet) * low magic * minimal * no macros * ready for web references * compatible with async-await * works with web assembly languages other than Rust

Simple Example

```rust use js_ffi::*; use executor::Executor;

const FUNCTIONLOG: i32 = 0; const FUNCTIONSETTIMEOUT: i32 = 1; const FUNCTIONALERT: i32 = 2;

[no_mangle]

pub fn main() -> () { register(FUNCTIONLOG,"console.log"); register(FUNCTIONSETTIMEOUT,"window.setTimeout"); register(FUNCTIONALERT,"window.alert"); Executor::spawn(async { consolelog("hey"); windowsettimeout(1000).await; windowalert("you"); }); }

pub fn consolelog(msg: &str) { call1(UNDEFINED, FUNCTIONLOG, TYPESTRING, to_string(msg)); }

pub fn windowalert(msg: &str) { call1(UNDEFINED, FUNCTIONALERT, TYPESTRING, to_string(msg)); }

pub fn windowsettimeout(millis: i32) -> CallbackFuture { let (future, id) = CallbackFuture::create(); jscall2( UNDEFINED, FUNCTIONSETTIMEOUT, TYPEFUNCTION, id, TYPENUM, millis as f32, ); future } ```

```html

``` ## How it works The basic premise is that you `register` the JavaScript functions you want to have access to from Rust to a constant number function handle. Then you can use `call_*` to send execute the function with arguments depending on the argument count you want to send (e.g. `call_1`, `call_7`). The idea is you can quickly create wrapper functions for exactly what you need. When calling the function you specify the object to call the function of (or undefined if you just want to call the function), the function id to call you registered with, and pairs of argument type and arguments afer. `call_*(,,,,,,...)` ## Advanced Wrap third party. Anything with its functions in global space should be able to be wrapped and invoked. ```rust const FUNCTION_JQUERY: i32 = 0; const FUNCTION_JQUERY_ON: i32 = 1; const FUNCTION_SAY_LOUD: i32 = 2; const FUNCTION_SAY_QUEIT: i32 = 3; fn main() { // register functions of things in global scope register(FUNCTION_JQUERY,"$"); // someimes functions are hidden on prototypes of things in global scope register(FUNCTION_JQUERY_ON,"jQuery.prototype.on"); // reference your own functions created in global scope register(FUNCTION_SAY_LOUD,"say_loud"); // create evaluated functions on the fly register(FUNCTION_SAY_QUEIT,"(x) => console.log(x)"); call_1(UNDEFINED,FUNCTION_SAY_QUEIT,TYPE_STRING,to_string("adding event handler")); let obj = call_1(UNDEFINED,FUNCTION_JQUERY,TYPE_STRING,to_string("body")); call_2(obj, FUNCTION_JQUERY_ON, TYPE_STRING, to_string("click"), FUNCTION, create_callback(Box::new(||{ call_1(UNDEFINED, FUNCTION_SAY_LOUD, TYPE_STRING, to_string("I was clicked!")); })); } ``` ```html

```

Don't like Rust?

The script js_ffi.js has nothing Rust specific. Everything is only done through methods

  • jsfficall0(f32,i32)
  • jsfficall1(f32,i32,i32,f32)
  • jsfficall2(f32,i32,i32,f32,i32,f32)
  • ...
  • jsfficall10(f32,i32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32,i32,f32)
  • jsffiregister(i32,i32)

And one callback:

  • jsfficallback(i32)

And an entry point function:

  • main()

As long as your module adheres to this you can use js_ffi. Strings are simply cstrings that end in a 0 character.

License

This project is licensed under either of

  • Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
  • MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in woke by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.