js-sandbox
is a Rust library for executing JavaScript code from Rust in a secure sandbox. It is based on the [Deno] project and uses [serde_json]
for serialization.
This library's primary focus is embedding JS as a scripting language into Rust. It does not provide all possible integrations between the two languages, and is not tailored to JS's biggest domain as a client/server side language of the web.
Instead, js-sandbox
focuses on calling standalone JS code from Rust, and tries to remain as simple as possible in doing so.
The typical use case is a core Rust application that integrates with scripts from external users, for example a plugin system or a game that runs
external mods.
This library is in early development, with a basic but powerful API. The API may still evolve considerably.
The Hello World example -- print something using JavaScript -- is one line, as it should be:
rust
fn main() {
js_sandbox::eval_json("console.log('Hello Rust from JS')").expect("JS runs");
}
A very basic application calls a JavaScript function sub()
from Rust. It passes an argument and accepts a return value, both serialized via JSON:
```rust use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> { let jscode = "function sub(a, b) { return a - b; }"; let mut script = Script::fromstring(js_code)?;
let result: i32 = script.call("sub", (7, 5))?;
assert_eq!(result, 2);
Ok(())
} ```
An example that serializes a JSON object (Rust -> JS) and formats a string (JS -> Rust):
```rust use js_sandbox::{Script, AnyError}; use serde::Serialize;
struct Person { name: String, age: u8, }
fn main() -> Result<(), AnyError> { let src = r#" function toString(person) { return "A person named " + person.name + " of age " + person.age; }"#;
let mut script = Script::from_string(src)?;
let person = Person { name: "Roger".to_string(), age: 42 };
let result: String = script.call("toString", (person,))?;
assert_eq!(result, "A person named Roger of age 42");
Ok(())
} ```
JavaScript files can be loaded from any Path
at runtime (e.g. 3rd party mods).
If you want to statically embed UTF-8 encoded files in the Rust binary, you can alternatively use the
std::include_str
macro.
```rust use js_sandbox::Script;
fn main() { // (1) at runtime: let mut script = Script::from_file("script.js").expect("load + init succeeds");
// (2) at compile time:
let code: &'static str = include_str!("script.js");
let mut script = Script::from_string(code).expect("init succeeds");
// use script as usual
} ```
It is possible to initialize a stateful JS script, and then use functions to modify that state over time. This example appends a string in two calls, and then gets the result in a third call:
```rust use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> { let src = r#" var total = ''; function append(str) { total += str; } function get() { return total; }"#;
let mut script = Script::from_string(src)?;
let _: () = script.call("append", ("hello",))?;
let _: () = script.call("append", (" world",))?;
let result: String = script.call("get", ())?;
assert_eq!(result, "hello world");
Ok(())
} ```
The JS code may contain long- or forever-running loops that block Rust code. It is possible to set a timeout, after which JavaScript execution is aborted.
```rust use js_sandbox::{Script, JsError};
fn main() -> Result<(), JsError> { use std::time::Duration; let jscode = "function runforever() { for(;;) {} }"; let mut script = Script::fromstring(jscode)? .withtimeout(Duration::frommillis(1000));
let result: Result<String, JsError> = script.call("run_forever", ());
assert_eq!(
result.unwrap_err().to_string(),
"Uncaught Error: execution terminated".to_string()
);
Ok(())
} ```