A crate to extract info from Guild Wars 2 MumbleLink and also allow to copy it to /dev/shm in linux
it will also get the x11 window id of the gw2 window and paste it at the end of the mumblelink data in /dev/shm. the format is simply 1193 bytes of useful mumblelink data AND an isize (for xid). will sleep for 10 ms every frame, so will copy upto 100 times per second. we can unlock it if necessary in future and expose it as a command line option.
supports the following options in commandline arguments: * termlog: short: t help: max logging level to terminal stdout/stderr possiblevalues: [error, warn, info, debug, trace] takesvalue: true
* filelog:
short: l
help: max logging level to logfile
possible_values: [error, warn, info, debug, trace]
takes_value: true
* logfile:
short: f
help: the filepath to logfile.
takes_value: true
* mumble:
short: m
help: the mumble link name that gw2 uses
takes_value: true
sample script provided as run_jokolink.sh
```
link_name=MumbleLink
jl_tlog=debug
jl_flog=debug
jl_logfile=jokolink.log
$WINE "./jokolink.exe" -t $jltlog -l $jlflog -m $linkname -f $jllogfile & ```
jokolink.exe
and run_jokolink.sh
to that folder. you can change the variables as you need in the script. Show Advanced Options
is checked at the bottom of the window.Pre-launch script
, click on browse and select the run_jokolink.sh
file that we pasted in prefix folder./dev/shm/{link_name}
file with link_name replaced by the mumble link name (usually "MumbleLink" if you didn't change the variables).jokolink.log
(unless you changed the variable) file.the Jokolink.exe will keep on running in the background until gw2 is closed or crashed. then, all the prelaunch scripts and their child process will be killed by lutris with SIGTERM signal.