iter-num-tools

Build Status Rust Documentation Latest Version Code Coverage

This is a collection if iterator extensions that make heavy use of number properties. Mostly extending on Range. The most useful features are making range iterators over floats.

LinSpace

LinSpace is an iterator over a range with a fixed number of values all evenly spaced.

```rust use iternumtools::lin_space;

// Count from 1.0 up to and including 5.0, with 5 numbers counted in total let it = lin_space(1.0..=5.0, 5); assert!(it.eq(vec![1.0, 2.0, 3.0, 4.0, 5.0]));

// Count from 0.0 up to and excluding 5.0, with 5 numbers counted in total let it = lin_space(0.0..5.0, 5); assert!(it.eq(vec![0.0, 1.0, 2.0, 3.0, 4.0])); ```

GridSpace

GridSpace extends on LinSpace, up to 4 dimensions.

```rust use iternumtools::grid_space;

// count in 2 dimensions (excluding end points), // from 0.0 up to 1.0 in the x direction with 2 even steps, // and 0.0 up to 2.0 in the y direction with 4 even steps let it = grid_space((0.0, 0.0)..(1.0, 2.0), (2, 4)); assert!(it.eq(vec![ (0.0, 0.0), (0.0, 0.5), (0.0, 1.0), (0.0, 1.5), (0.5, 0.0), (0.5, 0.5), (0.5, 1.0), (0.5, 1.5), ]));

// count in 2 dimensions (including end points), // from 0.0 up to 1.0 in the x direction, // and 0.0 up to 2.0 in the y direction with 3 even steps in all directions let it = grid_space((0.0, 0.0)..=(1.0, 2.0), 3); assert!(it.eq(vec![ (0.0, 0.0), (0.0, 1.0), (0.0, 2.0), (0.5, 0.0), (0.5, 1.0), (0.5, 2.0), (1.0, 0.0), (1.0, 1.0), (1.0, 2.0), ])); ```

Arange

Arange is similar to LinSpace, but instead of a fixed amount or steps, it steps but a fixed amount.

```rust use iternumtools::arange;

let it = arange(0.0..2.0, 0.5); assert!(it.eq(vec![0.0, 0.5, 1.0, 1.5])); ```

Note, there is no inclusive version of arange

ArangeGrid

ArangeGrid is the same as GridSpace but for Arange instead of LinSpace.

```rust use iternumtools::arange_grid; use itertools::Itertools;

// count in 2 dimensions, // from 0.0 up to 1.0 in the x direction, // and 0.0 up to 2.0 in the y direction, // stepping by 0.5 each time let it = arange_grid((0.0, 0.0)..(1.0, 2.0), 0.5); assert!(it.eq(vec![ (0.0, 0.0), (0.0, 0.5), (0.0, 1.0), (0.0, 1.5), (0.5, 0.0), (0.5, 0.5), (0.5, 1.0), (0.5, 1.5), ]));

// count in 2 dimensions, // from 0.0 up to 1.0 in the x direction stepping by 0.5 each time, // and 0.0 up to 2.0 in the y direction stepping by 1.0 each time let it = arange_grid((0.0, 0.0)..(1.0, 2.0), (0.5, 1.0)); assert!(it.eq(vec![ (0.0, 0.0), (0.0, 1.0), (0.5, 0.0), (0.5, 1.0), ])); ```

LogSpace

LogSpace is similar to LinSpace, but instead of evenly spaced linear steps, it has evenly spaced logarithmic steps.

```rust use iternumtools::logspace; use itertools::zipeq;

// From 1.0 up to and including 1000.0, taking 4 logarithmic steps let it = log_space(1.0..=1000.0, 4); let expected: Vec = vec![1.0, 10.0, 100.0, 1000.0];

assert!(it.zip(expected).all(|(x, y)| (x-y).abs() < 1e-10));

// From 1.0 up to 1000.0, taking 3 logarithmic steps let it = log_space(1.0..1000.0, 3); let expected: Vec = vec![1.0, 10.0, 100.0];

assert!(it.zip(expected).all(|(x, y)| (x-y).abs() < 1e-10)); ```