Flutter plugin that provides access to Flutter engine components (like view or texture registrar) from native code.
Dart code:
dart
final handle = await EngineContext.instance.getEngineHandle();
// pass the handle native code (i.e. through FFI).
nativeMethod(handle);
Rust code:
rust
let context = EngineContext::new().unwrap();
let flutter_view = context.get_flutter_view(handle);
let texture_registry = context.get_texture_registry(handle);
On Android the dylib containing Rust code must be loaded through System.loadLibrary
before loading it from Dart code. System.loadLibrary
must be called on main thread.