Angles Done With Integers

Docs: https://docs.rs/integer_angles/

```rust use integer_angles::Angle;

asserteq!(Angle::pi2().cos::(), 0.0f64); ```

Here we go, down the rabbit hole of floating-point instability and all sorts of crazy problems that come with representing angles within computers. The goal of this library is to solve the following problems:

The way this library does it's magic is the following:

Caveats: * This library is slower than using an f64 (about 10 times slower to compute cos. You've gotta wait a whole 80 ns to get the result!). * ... Probably other things.

License: MIT