An RGBA color backed by a u32
.
```rust
type RGBA = inku::Color
let color = RGBA::new(0x000000ff); let new_color = color // Lighten the color by 10% .lighten(0.1) // Saturate the color by 30% .saturate(0.3);
asserteq!(newcolor.to_u32(), 0x201111ff); ```
An RGBA color backed by a u32
.
There are multiple storage formats to choose from, [ZRGB
] and [RGBA
]. These determine how
the underlying u32
is laid out.
```rust
type RGBA = inku::Color
asserteq!(RGBA::new(0xfacadeff).tou32(), 0xfacadeff);
// NOTE: The high two bytes are zeroed out asserteq!(ZRGB::new(0xfffacade).tou32(), 0x00facade); ```
Because we're representing the colour with a u32
, manipulations are not reversible.
Consider the following:
```rust
type RGBA = inku::Color
// We convert the RGB values to HSL and desaturated the color let desaturatedcolor = color.desaturate(0.1); asserteq!(0xf7ccdeff, desaturatedcolor.tou32());
// We don't know what our original hue was, so we can't get back to the original color let resaturatedcolor = desaturatedcolor.saturate(0.1); asserteq!(0xf9c9ddff, resaturatedcolor.to_u32()); ```
License: MIT OR Apache-2.0