InkAnim

build crates.io

This little tool allows to quickly introspect .inkwidget and corresponding .inkanim exported as JSON from Wolvenkit when modding the game Cyberpunk 2077.

why ?

Browsing in WolvenKit is fine when there's a couple of widgets and interpolators, but it can quickly become tedious or close to impossible when there's hundreds of inkanimInterpolators and deeply-nested inkWidgets. >

if you don't believe me, have a look in WolvenKit at base\\gameplay\\gui\\quests\\q001\\q001_mission0_connect_to_girl.inkwidget and base\\gameplay\\gui\\quests\\q001\\q001_mission0_connect_to_girl_animations.inkanim :wink: this is the anim for the biomonitor from the mission "The Rescue" : watch on YouTube.

screenshot: list screenshot: whois screenshot: whereis

usage

install with

sh cargo install inkanim

available commands:

development

Quickly try out methods with:

sh cargo run list --path '1.3.0.0.6' --type progress --widget ./inkwidget_connect_to_girl.json

sh cargo run whois --path '1.3.0.0.6' --widget ./inkwidget_connect_to_girl.json

sh cargo run whereis --path "main_canvas.Booting_Info_Critica_Mask_Canvas.Booting_Info_Critical_Canvas.Booting_Screen.BOOTING_PROGRESS_Text" --widget ./inkwidget_connect_to_girl.json

roadmap

This tool is in its early stage, so please open an issue if you find any bug.

Feel free to come discuss any feature you feel is missing.

Contributions welcomed !