Originally called TaleCraft Engine Command Processor System and developed for the Talecraft Game Engine (TCGE) by Longor1996, IMPRAL is a simple command processing language, intended for use in a commandline/REPL.
Currently incomplete/still in development. Do not use.
The language, like any Lisp does, consists of commands (function calls) stored as lists, where the first item in the list is a symbol, representing the name of the specific command to be evaluated.
A command consists of three (and a half) parts and may contain line breaks:
The symbol identifying the command.
A unique bareword or any of the built-in operators.
Neither positional nor named arguments must come before the command identifier.
The positional arguments.
A whitespace separated list of values.
The named arguments.
A whitespace separated list of key=value
-pairs; the keys are always barewords.
Named arguments are required to be written after the positional arguments.
The only exception to this are continuation commands in the last position.
Continuation command. (optional)
Another command that is an extra positional parameter in the last position, written after a :
.
To sum this up:
symbol arg1 arg2 … argN kvarg1=val kvarg2=val … kvargN=val
symbol … …: command
Commands can be enclosed in parentheses and be used as arguments for other commands: (symbol …)
One may write two commands in succession, separated by an ampersand/&
, in which case the latter command will only be executed if the former succeeds, with the result being bound to $$
: foo … & bar $$ …
A sequence of commands can be written as a pipe
, in which every command passes it's result ($$
) to the next command: players | where $$.health less 50 | heal $$
A literal is a simple value, like a number, string, boolean, etc. etc.
Following is a list of possible literals:
null
.true
and false
. That's it.1337
-1
42.69
1.0e-5
0b101010
0xC0FFEE
_
and -
, always starting with at least one letter."Hello, World!"
[item1, item2, … itemN]
(the commas are optional!)list item1 item2 … itemN
{ key1: val1, key2: val2, …, keyN: valN}
> There must be one or more ,
between the key-value pairs;
> there may be a ,
before the }
.mmap key1 val1 key2 val2 … keyN valN
There are several types of variable:
@NAME
.$NAME
or $NUMBER
.$$
.By using either the .
/.?
-syntax or the idx
/idxn
-commands, values may have sub-values.
By using the ?
postfix-operator, one can test if the given value is null
.
TODO: Specifiy how the relation/relative-to operator should work.