imgui-sdl2

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SDL2 Input handling for imgui-rs

Integration guide

  1. Construct it. rust let mut imgui_sdl2 = imgui_sdl2::ImguiSdl2::new(&mut imgui);
  2. At the top of your event handling loop, pass in the input events, and ignore the ones that imgui has captured. rust imgui_sdl2.handle_event(&mut imgui, &event); if imgui_sdl2.ignore_event(&event) { continue; }
  3. After handling input, call frame to start drawing. rust let ui = imgui_sdl2.frame(&window, &mut imgui, &event_pump.mouse_state());

Take a look at the example app to see it all in context.