Iftree: Include File Tree 🌳

Include many files in your Rust code for self-contained binaries.

Highlights:

See also related projects.

Test crates.io

Motivation

Self-contained binaries are easy to ship, as they come with any required file data such as game assets, web templates, etc.

The standard library's std::include_str! includes the contents of a given file. Iftree generalizes this in two ways:

Conceptually:

text std: include_str!("my_file") Iftree: any_macro!("my_files/**")

Usage

Now that you know the why and the what, learn the how. The following quick start shows the basic usage.

Quick start

```rust // Say you have these files: // // myassets/ // ├── filea // ├── fileb // └── folder/ // └── filec

// Include data from this file tree in your code like so:

[iftree::includefiletree("paths = '/my_assets/**'")]

pub struct MyAsset { relativepath: &'static str, contentsstr: &'static str, }

fn main() { // Based on this, an array ASSETS of MyAsset instances is generated: asserteq!(ASSETS.len(), 3); asserteq!(ASSETS[0].relativepath, "myassets/filea"); asserteq!(ASSETS[0].contentsstr, "… contents filea\n"); asserteq!(ASSETS[1].contentsstr, "… contents fileb\n"); asserteq!(ASSETS[2].contentsstr, "… filec\n");

// Also, variables `base::x::y::MY_FILE` are generated (named by file path):
assert_eq!(base::my_assets::FILE_A.relative_path, "my_assets/file_a");
assert_eq!(base::my_assets::FILE_A.contents_str, "… contents file_a\n");
assert_eq!(base::my_assets::FILE_B.contents_str, "… contents file_b\n");
assert_eq!(base::my_assets::folder::FILE_C.contents_str, "… file_c\n");

} ```

Detailed guide

  1. Add the dependency iftree = "1.0" to your manifest (Cargo.toml).

  2. Define your asset type, which is just a custom struct or type alias. Example:

    rust pub struct MyAsset;

  3. Next, filter files to be included by annotating your asset type. Example:

    ```rust

    [iftree::includefiletree("paths = '/my_assets/**'")]

    pub struct MyAsset; ```

    The macro argument is a TOML string literal. Its paths option here supports .gitignore-like path patterns, with one pattern per line. These paths are relative to the folder with your manifest by default. See the paths configuration for more.

  4. Define the data fields of your asset type. Example:

    ```rust

    [iftree::includefiletree("paths = '/my_assets/**'")]

    pub struct MyAsset { relativepath: &'static str, contentsbytes: &'static [u8], } ```

    When building your project, code is generated that instantiates the asset type once per file.

    By default, a field relative_path (if any) is populated with the file path, a field contents_bytes is populated with the raw file contents, and a couple of other standard fields are recognized by name.

    However, you can customize this to include arbitrary file data.

  5. Now you can access your file data via the generated ASSETS array. Example:

    rust assert_eq!(ASSETS[0].relative_path, "my_assets/my_file"); assert_eq!(ASSETS[0].contents_bytes, b"file contents");

    Additionally, for each file x/y/my_file, a variable base::x::y::MY_FILE is generated (unless disabled via template.identifiers configuration). Such a variable is a reference to the respective element of the ASSETS array. Example:

    rust assert_eq!(base::my_assets::MY_FILE.relative_path, "my_assets/my_file"); assert_eq!(base::my_assets::MY_FILE.contents_bytes, b"file contents");

Examples

If you like to explore by example, there is an examples folder. The documentation links to individual examples where helpful.

You could get started with the basic example. For a more complex case, see the showcase example.

Note that some examples need extra dependencies from the dev-dependencies of the manifest.

Standard fields

When you use a subset of the following fields only, an initializer for your asset type is generated without further configuration. See example.

Custom file data

To associate custom data with your files, you can plug in a macro that initializes each asset. Toy example:

```rust macrorules! myinitialize { ($relativepath:literal, $absolutepath:literal) => { MyAsset { path: $relativepath, sizeinbytes: includebytes!($absolute_path).len(), } }; }

[iftree::includefiletree(

"

paths = '/myassets/**' template.initializer = 'myinitialize' " )] pub struct MyAsset { path: &'static str, sizeinbytes: usize, }

fn main() { asserteq!(base::myassets::FILEA.path, "myassets/filea"); asserteq!(base::myassets::FILEA.sizeinbytes, 20); asserteq!(base::myassets::FILEB.path, "myassets/file_b"); } ```

The initializer macro (my_initialize above) must return a constant expression. Non-constant data can still be computed (lazily) with a library like once_cell.

For even more control over code generation, there is the concept of visitors.

Name sanitization

When generating identifiers based on paths, names are sanitized. For example, a filename 404_not_found.md is sanitized to an identifier _404_NOT_FOUND_MD.

The sanitization process is designed to generate valid, conventional identifiers. Essentially, it replaces invalid identifier characters by underscores "_" and adjusts the letter case to the context.

More precisely, these transformations are applied in order:

  1. The case of letters is adjusted to respect naming conventions:
  2. Characters without the property XID_Continue are replaced by "_". The set of XID_Continue characters in ASCII is [0-9A-Z_a-z].
  3. If the first character does not belong to XID_Start and is not "_", then "_" is prepended. The set of XID_Start characters in ASCII is [A-Za-z].
  4. If the name is "_", "crate", "self", "Self", or "super", then "_" is appended.

Portable file paths

To prevent issues when developing on different platforms, your file paths should follow these recommendations:

Troubleshooting

To inspect the generated code, there is a debug configuration.

Recipes

Here are example solutions for given problems.

Kinds of asset types

Integration with other libraries

Including file metadata

Custom constructions

Related work

Originally, I've worked on Iftree because I couldn't find a library for this use case: including files from a folder filtered by filename extension. The project has since developed into something more flexible.

Here is how I think Iftree compares to related projects for the given criteria. Generally, while Iftree has defaults to address common use cases, it comes with first-class support for arbitrary file data.

| Project | File selection | Included file data | Data access via | | ---------------------------------------------------------------------------------- | --------------------------------------------------- | ------------------------ | --------------------------------------------------------------------------------------------------- | | include_dir 0.7 | Single folder | Path, contents, metadata | File path, nested iterators, glob patterns | | includedir 0.6 | Multiple files, multiple folders | Path, contents | File path, iterator | | Rust Embed 6.4 | Single folder, inclusion-exclusion path patterns | Path, contents, metadata | File path, iterator | | std::include_bytes | Single file | Contents | File path | | std::include_str | Single file | Contents | File path | | Iftree | Multiple files by inclusion-exclusion path patterns | Path, contents, custom | File path (via base::x::y::MY_FILE variables in constant time), iterator (ASSETS array), custom |

Configuration reference

The iftree::include_file_tree macro is configured via a TOML string with the following fields.

base_folder

Path patterns are interpreted as relative to this folder.

Unless this path is absolute, it is interpreted as relative to the folder given by the environment variable CARGO_MANIFEST_DIR. That is, a path pattern x/y/z resolves to [CARGO_MANIFEST_DIR]/[base_folder]/x/y/z.

See the root_folder_variable configuration to customize this.

Default: ""

See example.

debug

Whether to generate a string variable DEBUG with debug information such as the generated code.

Default: false

See example.

paths

A string with a path pattern per line to filter files.

It works like a .gitignore file with inverted meaning:

The pattern language is as documented in the .gitignore reference, with this difference: you must use x/y/* instead of x/y/ to include files in a folder x/y/; to also include subfolders (recursively), use x/y/**.

By default, path patterns are relative to the environment variable CARGO_MANIFEST_DIR, which is the folder with your manifest (Cargo.toml). See the base_folder configuration to customize this.

Common patterns:

This is a required option without default.

See example.

root_folder_variable

An environment variable that is used to resolve a relative base_folder to an absolute path.

The value of the environment variable should be an absolute path.

Default: "CARGO_MANIFEST_DIR"

template.identifiers

Whether to generate an identifier per file.

Given a file x/y/my_file, a static variable base::x::y::MY_FILE is generated, nested in modules for folders. Their root module is base, which represents the base folder.

Each variable is a reference to the corresponding element of the ASSETS array.

Generated identifiers are subject to name sanitization. Because of this, two files may map to the same identifier, causing an error about a name being defined multiple times. The code generation does not try to resolve such collisions automatically, as this would likely cause confusion about which identifier refers to which file. Instead, you need to rename any affected paths (but if you have no use for the generated identifiers, you can just disable them with template.identifiers = false).

Default: true

See example.

template.initializer

A macro name used to instantiate the asset type per file.

As inputs, the macro is passed the following arguments, separated by comma:

  1. Relative file path as a string literal. Path components are separated by /.
  2. Absolute file path as a string literal.

As an output, the macro must return a constant expression.

Default: A default initializer is constructed by recognizing standard fields.

See example.

template visitors

This is the most flexible customization of the code generation process.

Essentially, a visitor transforms the tree of selected files into code. It does so by calling custom macros at these levels:

These macros are passed the following inputs, separated by comma:

The visit_folder macro is optional. If missing, the outputs of the visit_file calls are directly passed as an input to the visit_base call. This is useful to generate flat structures such as arrays. Similarly, the visit_base macro is optional.

You can configure multiple visitors. They are applied in order.

To plug in visitors, add this to your configuration for each visitor:

```toml [[template]] visitbase = 'visitmybase' visitfolder = 'visitmyfolder' visitfile = 'visitmy_file'

```

visit_my_… are the names of your corresponding macros.

See examples:

Further resources