A simple solution for generating .ico
and .icns
icons. This crate serves as IconWriter CLI's internal library.
| Format | Supported? |
| ------ | -------------------------------------------------- |
| PNG
| All supported color types |
| JPEG
| Baseline and progressive |
| GIF
| Yes |
| BMP
| Yes |
| ICO
| Yes |
| TIFF
| Baseline(no fax support), LZW
, PackBits |
| WEBP
| Lossy(Luma channel only) |
| PNM
| PBM
, PGM
, PPM
, standard PAM
|
| SVG
| Limited(flat filled shapes only) |
This crate's API revolves around the concept of binding source images to a set of sizes. The following example demonstrates this principle:
```rust use iconwriter::prelude::*;
const N_ENTRIES: usize = 1;
fn main() { // Creating the icon let mut icon = Icon::ico(N_ENTRIES);
// Importing the source image
let src_image = SourceImage::from_path("img.jpg").unwrap();
// Adding the sizes
icon.add_sizes(&vec![32, 64], &src_image).unwrap();
} ```
Note that the capacity
argument in the Icon::ico
, Icon::icns
, Icon::png_sequence
and Icon::new
methods specifies the expected number of sizes in a given Icon
.
Let's say you want to customize your icon so that the smaller versions of it are less detailed. IconWriter helps you achieve this by allowing to sample from multiple sources.
You can simply combine separate source images by specifying to which size they should be assigned:
```rust use iconwriter::prelude::*;
fn main() { let mut icon = Icon::ico(N_ENTRIES);
// Importing the source images
let small = SourceImage::from_path("small.jpg").unwrap();
let large = SourceImage::from_path("small.png").unwrap();
// Adding the sizes
icon.add_size(16, &small).unwrap();
icon.add_size(32, &large).unwrap();
} ```
Note that different sizes can share a common source image.
Icons can be rasterized to a series of bitmap imaged with the help of the Icon::rasterize
method. The sources will be scalled using the resampling filter provided in the resampler
argument. The iconwriter::resample
mod provides a series of standard resampling filters.
```rust use iconwriter::prelude::*;
const N_ENTRIES: usize = 1;
fn main() { // Creating the icon let mut icon = Icon::ico(N_ENTRIES);
// Importing the source image
let src_image = SourceImage::from_path("img.jpg").unwrap();
// Adding the sizes
icon.add_sizes(&vec![32, 64], &src_image).unwrap();
// Rasterize the sources
let rasters = icon.rasterize(iconwriter::resample::linear)
.unwrap_or_default();
} ```
Writing to files can be easily done by calling the Icon::write
method:
```rust use iconwriter::prelude::*; use std::fs::File;
/* Const declarations */ fn main() { let mut icon = Icon::ico(N_ENTRIES);
/* Process the icon */
if let Ok(&file) = File::create("myfile.ico") {
match icon.write(file, iconwriter::resample::linear) {
Ok(()) => println!("File 'myfile.ico' saved!"),
Err(_) => println!("An error occurred ;-;")
}
}
} ```
Note that the Icon::write
method can also write to instances of any type which implements Write
.
There are two main limitations in this crate: both ICNS
and SVG
are not fully supported. Due to the use of external dependencies, this crate is not able to fully support the formal specifications of those two file formats.
However, the coverage provided by these external dependencies should be more than enought for most use cases.
Icon Writer uses the icns
crate for generating .icns
files. The supported icon types are specified by the creators of such crate as follows:
| OSType | Description | Supported? |
|--------|-----------------------------------------|------------|
| ICON
| 32×32 1-bit icon | No |
| ICN#
| 32×32 1-bit icon with 1-bit mask | No |
| icm#
| 16×12 1-bit icon with 1-bit mask | No |
| icm4
| 16×12 4-bit icon | No |
| icm8
| 16×12 8-bit icon | No |
| ics#
| 16×16 1-bit mask | No |
| ics4
| 16×16 4-bit icon | No |
| ics8
| 16x16 8-bit icon | No |
| is32
| 16×16 24-bit icon | Yes |
| s8mk
| 16x16 8-bit mask | Yes |
| icl4
| 32×32 4-bit icon | No |
| icl8
| 32×32 8-bit icon | No |
| il32
| 32x32 24-bit icon | Yes |
| l8mk
| 32×32 8-bit mask | Yes |
| ich#
| 48×48 1-bit mask | No |
| ich4
| 48×48 4-bit icon | No |
| ich8
| 48×48 8-bit icon | No |
| ih32
| 48×48 24-bit icon | Yes |
| h8mk
| 48×48 8-bit mask | Yes |
| it32
| 128×128 24-bit icon | Yes |
| t8mk
| 128×128 8-bit mask | Yes |
| icp4
| 16x16 32-bit PNG/JP2 icon | PNG only |
| icp5
| 32x32 32-bit PNG/JP2 icon | PNG only |
| icp6
| 64x64 32-bit PNG/JP2 icon | PNG only |
| ic07
| 128x128 32-bit PNG/JP2 icon | PNG only |
| ic08
| 256×256 32-bit PNG/JP2 icon | PNG only |
| ic09
| 512×512 32-bit PNG/JP2 icon | PNG only |
| ic10
| 512x512@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic11
| 16x16@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic12
| 32x32@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic13
| 128x128@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic14
| 256x256@2x "retina" 32-bit PNG/JP2 icon | PNG only |
IconWriter uses the nsvg
crate for rasterizing .svg
files. According to the authors of the crate:
Like NanoSVG, the rasterizer only renders flat filled shapes. It is not particularly fast or accurate, but it is a simple way to bake vector graphics into textures.
The author of iconwriter
is inclined to search for alternatives to nsvg
if inquired to. Help would be appreciated.