A simple solution for generating .ico
and .icns
icons. This crate serves as IconWriter CLI's internal library.
IconWriter uses nearest-neighbor re-sampling by default, avoiding blurred edges when up-sizing small bitmap sources:
Furthermore, Icon Baker only up-sizes bitmap sources on an integer scale, filling the leftover pixels with a transparent border and providing pixel-perfect quality:
You can also specify the sampling filter of each Entry
by modifying their filter
fields.
| Format | Supported? |
| ------ | -------------------------------------------------- |
| PNG
| All supported color types |
| JPEG
| Baseline and progressive |
| GIF
| Yes |
| BMP
| Yes |
| ICO
| Yes |
| TIFF
| Baseline(no fax support), LZW
, PackBits |
| WEBP
| Lossy(Luma channel only) |
| PNM
| PBM
, PGM
, PPM
, standard PAM
|
| SVG
| Limited(flat filled shapes only) |
This crate's API revolves around the concept of binding source images to an entry. The following example demonstrates this principle:
rust
use iconwriter::prelude::*;
const N_ENTRIES: usize = 1;
fn main() {
// Creating the icon
let mut icon = Icon::ico(n_entries);
// Importing the source image
let src_image = SourceImage::from_path("img.jpg").unwrap();
// Configuring the entry
let entry = Entry::new(
vec![(32, 32), (64, 64)] /* 32x32 and 64x64 sizes */,
ResamplingFilter::Linear /* Interpolate the image */,
Crop::Square /* Square image */
);
// Adding the entry
icon.add_entry(entry, &src_image).unwrap();
}
Note that the capacity
argument in the Icon::ico
, Icon::icns
, Icon::png_sequence
and Icon::new
methods specifies the expected number of entries in a given Icon
, NOT the number of sizes (since a single entry can contain multiple sizes).
Let's say you want to customize your icon so that the smaller versions of it are less detailed. IconWriter helps you achieve this by allowing to sample from multiple sources.
You can simply combine separate source images by specifying to which entry they should be assigned:
```rust use iconwriter::prelude::*; const N_ENTRIES: usize = 2;
fn main() { let mut icon = Icon::ico(nentries); // Importing the source images let small = SourceImage::frompath("small.jpg").unwrap(); let large = SourceImage::frompath("small.png").unwrap(); // Configuring the entries let filter = ResamplingFilter::Nearest; let crop = Crop::Square; let sentry = Entry::new(vec![(16, 16)], filter, crop); let lentry = Entry::new(vec![(32, 32)], filter, crop); // Adding the entries icon.addentry(sentry, &small).unwrap(); icon.addentry(l_entry, &large).unwrap(); } ```
Note that different Entry
instances do not need to share the same re-sampling options (namely the filter
and crop
fields) and can even share a common source
field.
However, different entries cannot share a common Size
in their sizes
fields. For example, the following program will panic at second call of icon.add_entry()
:
```rust use iconwriter::prelude::*; const NENTRIES: usize = 2; fn main() { let mut icon = Icon::ico(nentries);
// Importing the source images
let src1 = SourceImage::form_path("src1.jpg").unwrap();
let src2 = SourceImage::form_path("src2.png").unwrap();
// Configuring the entries
let filter = ResamplingFilter::Nearest;
let crop = Crop::Square;
let entry1 = Entry::new(vec![(16, 16)], filter, crop);
let entry2 = Entry::new(vec![(16, 16)], filter, crop);
// Adding the entries
icon.add_entry(entry1, &src1).expect("Returns Ok(())");
icon.add_entry(entry2, &src2).expect(
"Returns Err(Error::SizeAlreadyIncluded((16, 16))))");
} ```
Writing to files can be easily done by calling the Icon::write
method:
```rust use iconwriter::prelude::; use std::fs::File; / Const declarations */ fn main() { let mut icon = Icon::ico(N_ENTRIES);
/* Process the icon */
if let Ok(&file) = File::create("myfile.ico") {
match icon.write(file) {
Ok(()) => println!("File 'myfile.ico' saved!"),
Err(_) => println!("An error occurred ;-;")
}
}
} ```
Note that the Icon::write
method can also write to instances of any type which implements Write
.
There are two main limitations in this crate: both ICNS
and SVG
are not fully supported. Due to the use of external dependencies, this crate is not able to fully support the formal specifications of those two file formats.
However, the coverage provided by these external dependencies should be more than enought for most use cases.
Icon Writer uses the icns
crate for generating .icns
files. The supported icon types are specified by the creators of such crate as follows:
| OSType | Description | Supported? |
|--------|-----------------------------------------|------------|
| ICON
| 32×32 1-bit icon | No |
| ICN#
| 32×32 1-bit icon with 1-bit mask | No |
| icm#
| 16×12 1-bit icon with 1-bit mask | No |
| icm4
| 16×12 4-bit icon | No |
| icm8
| 16×12 8-bit icon | No |
| ics#
| 16×16 1-bit mask | No |
| ics4
| 16×16 4-bit icon | No |
| ics8
| 16x16 8-bit icon | No |
| is32
| 16×16 24-bit icon | Yes |
| s8mk
| 16x16 8-bit mask | Yes |
| icl4
| 32×32 4-bit icon | No |
| icl8
| 32×32 8-bit icon | No |
| il32
| 32x32 24-bit icon | Yes |
| l8mk
| 32×32 8-bit mask | Yes |
| ich#
| 48×48 1-bit mask | No |
| ich4
| 48×48 4-bit icon | No |
| ich8
| 48×48 8-bit icon | No |
| ih32
| 48×48 24-bit icon | Yes |
| h8mk
| 48×48 8-bit mask | Yes |
| it32
| 128×128 24-bit icon | Yes |
| t8mk
| 128×128 8-bit mask | Yes |
| icp4
| 16x16 32-bit PNG/JP2 icon | PNG only |
| icp5
| 32x32 32-bit PNG/JP2 icon | PNG only |
| icp6
| 64x64 32-bit PNG/JP2 icon | PNG only |
| ic07
| 128x128 32-bit PNG/JP2 icon | PNG only |
| ic08
| 256×256 32-bit PNG/JP2 icon | PNG only |
| ic09
| 512×512 32-bit PNG/JP2 icon | PNG only |
| ic10
| 512x512@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic11
| 16x16@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic12
| 32x32@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic13
| 128x128@2x "retina" 32-bit PNG/JP2 icon | PNG only |
| ic14
| 256x256@2x "retina" 32-bit PNG/JP2 icon | PNG only |
IconWriter uses the nsvg
crate for rasterizing .svg
files. According to the authors of the crate:
Like NanoSVG, the rasterizer only renders flat filled shapes. It is not particularly fast or accurate, but it is a simple way to bake vector graphics into textures.
The author of iconwriter
is inclined to search for alternatives to nsvg
if inquired to. Help would be appreciated.